It really was all fun and games

Speedway Builders 4-H Club hosts Sunday afternoon community event

“There is fun to be done!

“There are points to be scored.

“There are games to won.” – Dr. Seuss in “”Oh, The Places You’ll Go!”

Those Seussian thoughts of inspiration were taken to heart and put into action – yes, it really was all fun and games – when the Speedway Builder’s 4-H Club hosted a Checkers and Cheesecake event for folks of all ages on Sunday, February 15, at the Butterfield Community Center, from 4 p.m. to 5 p.m.

The annual activity and social event is but just one avenue through which the 4-Hers connect across the generations within the community. In this example, that link is made via table games, food – and conversation.

Below is a photo gallery from the event.

 

4-H 9
FACIAL EXPRESSIONS ARE one way to “read” the story. From Margaret Adrian’s grin, at left, to Jody Lepp’s grimace, at right, the observer knows the ending to the story line of this Jenga tale. The premise of this classic block-stacking, stack-crashing game is simple – stack the wooden blocks in a sturdy tower, then those playing the game take turns pulling out blocks one by one – until the whole stack crashes down. 

 

 

4-H 7
NO APOLOGY OF “Sorry” from Grandpa Joel Penner, front right, as he decides which of his grandsons’ board pieces – Ian, back left or Aiden, back right, will suffer the consequences and be sent backwards. Sorry! is a board game that is based on the ancient Cross and Circle game Pachisi. Players try to travel around the board with their pieces faster than any other player. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic “Sorry!” Grandma Bernice Penner, front left, observes the competitive action. At back, the foursome of Sarah Quiring, Diane Rabe, Catherine Martinson and Liana Blomgren are deep in competition on the dice game, Yahtzee.

 

 

4-H 3
RYAN BLOMGREN ROCKIN’ the headband and “picture card” declaring, “I am a skateboard” – all part of the game Hedbanz. Hedbanz is the goofy quick-question game of “What Am I?” Players wear a “picture card” in their headband, and then quickly ask questions to figure out what they are. “Am I food?” “Am I a vegetable?” “Am I ketchup?” When they figure it out, they get rid of a chip. The first player to get rid of all three of their chips wins With Hedbanz, folks use their heads in more ways than one. By using deductive reasoning to figure out the answer, game participants build on their imagination and memory skills. And since each player asks and answers questions, everyone’s involved from beginning to end.

 

 

4-H 4
ALSO STYLING IN their headbands for the table game Hedbanz – minus their “picture cards” – are Harold and Leota Quiring.

 

 

4-H 6
ISABELLE PENNER, LEFT, shuffles the discs for the game Spot It! This is a game for the sharp-eyed – as Laurel and Kermit Leet quickly learned. The object of the game is to be the first to spot the single matching symbol between any two cards. 

 

 

4-H 5
DEEP IN THE PIT, the calls were fast, furious – and boisterous. Pit is a fast-paced card game designed to simulate open outcry bidding for commodities. The inspirations were the Chicago Board of Trade (known as ‘The Pit’) and the United States Corn Exchange. In the Pit are, clockwise from top, Jason Penner, Cary Quiring, Andy Pierson, Ryan Pierson, Kyle Blomgren and Noah Wolle.

 

 

4-H 8
THERE WAS NO Trouble! between grandma – Kayo Pierson, right – and grandson – Lukas Pierson, left – as they played this table game.  Trouble! is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. The game was launched in the United States in 1965. It is very similar to the much older game, Mensch ärgere dich nicht, as well as the game, Sorry!. Players can send opponents’ pieces back to the start by landing on them. Pieces are protected from capture after arriving in the final four slots.  The most notable feature of Trouble! is the “Pop-O-Matic” die container. This device is a clear plastic hemisphere containing the die, which is placed over a flexible sheet. Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound.

 

 

4-H 2
A LOOK AT the group of folks who spent time Sunday afternoon at the Butterfield Community Center playing games and socializing.

 

 

4-H 1
JORGA LEPP, LEFT, helps her sister, Abbey, right, select from the treats – including cheesecake bites – spread out on the dessert buffet line.

 

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